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I'll still be playing it in the meantime, but these have been my thoughts on how I feel it could be improved/widened in scope.
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One last thing is that some sort of way to generate a random seed, like a button on the name select that just randomly generates 9 characters, would be great, but I'm not sure how possible that is. Again, I probably wouldn't end up taking advantage of this when playing myself, but it would be more useful to people who are more interested in making use of the randomized classes/unique shenanigans that result than actually drastically changing the makeup of every map. Additionally, and this would solve the shadowshot problem as well, I was wondering if it would be possible to have some sort of option to not randomize enemy classes. Let me preface this by saying that I enjoy the skill system quite a lot, and have every intention of using it when I play casually, but I was hoping to use this as a replacement for the rather janky universal randomizer and this essentially means that it will ALWAYS be significantly different. Secondly is no option to remove the skill system entirely. possibly the worst thing that they could have access to. We will then all play our randomized versions at the same time. I mean I'm not morally opposed to giving dancers something to attack with, especially as far as bosses, but this is. The three of us - Kinu, Icon and I - will all randomize Fire Emblem 7 using the same settings but with different seed phrases. I have no idea WHY they have shadowshot, but I've gotten situations where I literally could not have avoided getting killed by them due to no vulneraries/healers and them spawning too far away for me to immediately deal with.
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First and foremost are those shadowshot dancers. Hey, I've been really excited about this and while I do like many things about it, having now actually tested it out there are a couple of things limiting my enjoyment.
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